Parts of each town are partially obscured by the dark, and you’ll rely on lanterns and bonfires to find your way around. In this chapter, chalets, which generate twice as much rent as cabins, are introduced. Tip: You can stop fishing after 20 fish have been caught.Ĭhapter 4: Mystery Marshes (Levels 19-26) Level 18 – Catch 20 fish, acquire 250 happiness, free all workers and repair all piers.Tip: Two buried treasures are under the debris near the castle. Level 17 – Acquire 2,000 gold and 275 happiness.Tip: Hire more workers as needed, and don’t let any go idle. Tip: Gain 200 happiness with a statue, and get the rest by adding six gardens. Level 15 – Open four treasure chests, acquire 500 happiness and build one statue.Tip: Gather all loose wood and food at the beginning. Level 14 – Acquire three gramophones, build two flowerbeds and one fountain and acquire 550 happiness.Tip: You only need to pay one pirate 2,500 gold–not three. Repair the bridge on the lower left for 200 wood. Level 13 – Build one sawmill and one market, and accumulate 250 happiness.Clear the large obstacle with three workers, and free four trapped workers and summon them to the gold mine. Level 8 – Upgrade six cottages, and build one sawmill and one market.Demolish the market for 500 gold, and replace it with an upgraded cabin. Tip: You will ultimately need seven workers to reach these goals. Level 7 – Upgrade six houses of any kind, and accumulate 7,000 gold.Before doing anything else, though, free the trapped workers. Level 6 – This level’s goals are to repair all eight houses and to acquire 500 food.Once they’re not needed anymore, demolish the market and sawmill to recoup 500 gold each. Level 5 – Build four more cottages for a total of five, and acquire 3,000 gold.Progress through each of this chapter’s six levels by keeping these tips and tricks in mind: Two new Automatic Resource Production Buildings–gold mines and forestries–are also introduced. In this action-packed region, you’re introduced to cottages, which cost twice as much as cabins but generate more rent. Keep one worker at the mill, and buy food as quickly as possible. Level 4 – Build one market, acquire six additional workers for a total of eight and build eight upgraded cabins.Level 3 – Build one sawmill, gather all food and upgrade five cabins.Tip: After a worker collects wood, click the tree again to keep them chopping. Level 2 – Acquire four workers to get the five you need.Level 1 – Build six cabins and accumulate 1,000 gold to meet your goal.By the time you’re done with Chapter 1, you will know how to collect rent, build and upgrade cabins, produce wood at sawmills, assign workers, chop down trees, buy food at markets, repair bridges and more. Basically, you need to become proficient in the basics of playing this game to proceed through the levels in Forest Valley. As with all chapters in the game, however, you must accomplish specific goals to progress from one level to the next. This chapter serves as a tutorial that allows you to get the hang of basic game play. Royal Envoy 3 Walkthrough Chapter 1: Forest Valley (Levels 1-4) Chapter 11: Treasure Isle (Levels 75-82).Chapter 9: Drifting Glacier (Levels 60-66). Chapter 7: Miners Island (Levels 43-50).Chapter 6: Soaring Islands (Levels 35-42).Chapter 4: Mystery Marshes (Levels 19-26).Get the gist of what you need to do to proceed from one level to the next along with useful tips and tricks with this convenient, easy-to-use walkthrough. Each of the 11 chapter of the game takes place on a different island, and there are more than 80 levels. As the expedition leader of the HMS Islandshire, you’re in charge of exploring and settling islands in the vast, mysterious South Ocean. Whether you’re looking for specific help or want guidance through every level of the game, this Royal Envoy 3 walkthrough is sure to help.
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